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	<title>Comments on: </title>
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	<link>https://teamgt.com/2006/02/28/174/</link>
	<description>teamgt studios - freelance illustration and conceptual design for the entertainment industry</description>
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		<title>By: Clio</title>
		<link>https://teamgt.com/2006/02/28/174/comment-page-1/#comment-68</link>
		<dc:creator><![CDATA[Clio]]></dc:creator>
		<pubDate>Mon, 20 Mar 2006 20:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/02/28/174#comment-68</guid>
		<description><![CDATA[She&#039;s got such an intense face!  I love the textures on the buildings!]]></description>
		<content:encoded><![CDATA[<p>She&#8217;s got such an intense face!  I love the textures on the buildings!</p>
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		<title>By: Will Terrell</title>
		<link>https://teamgt.com/2006/02/28/174/comment-page-1/#comment-67</link>
		<dc:creator><![CDATA[Will Terrell]]></dc:creator>
		<pubDate>Wed, 08 Mar 2006 08:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/02/28/174#comment-67</guid>
		<description><![CDATA[You almost don&#039;t need the first panel.  It seems to get in the way.  Maybe if you made it more of an action panel - really showing him tearing it up - that would probably work well.  But other than that I&#039;d almost scrap the panel altogether.  &lt;br/&gt;&lt;br/&gt;I still suggest showing her off in the distance in P2, to establish the scene again.  I think you&#039;ve got a better opportunity to do some character developement - making her a  a badass - standing unflinchingly off in the distance waiting for whatever he&#039;s got to throw at her - than you do with the close up of her on P4.]]></description>
		<content:encoded><![CDATA[<p>You almost don&#8217;t need the first panel.  It seems to get in the way.  Maybe if you made it more of an action panel &#8211; really showing him tearing it up &#8211; that would probably work well.  But other than that I&#8217;d almost scrap the panel altogether.  </p>
<p>I still suggest showing her off in the distance in P2, to establish the scene again.  I think you&#8217;ve got a better opportunity to do some character developement &#8211; making her a  a badass &#8211; standing unflinchingly off in the distance waiting for whatever he&#8217;s got to throw at her &#8211; than you do with the close up of her on P4.</p>
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		<title>By: francis</title>
		<link>https://teamgt.com/2006/02/28/174/comment-page-1/#comment-66</link>
		<dc:creator><![CDATA[francis]]></dc:creator>
		<pubDate>Wed, 08 Mar 2006 04:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/02/28/174#comment-66</guid>
		<description><![CDATA[Thanks for the comments guys!&lt;br/&gt;&lt;br/&gt;Lorin - yeah I have a backstory for this world that I&#039;ve been reworking and reworking for the past few years. Will knows about it. The story here is just meant as a really manageable bite sized chunk for me to draw/paint. If I can manage to sell the idea or convince someone to publish it as a longer form story, I will go into much more depth. For now it&#039;s a simple david vs. Goliath situation that takes place in this world.&lt;br/&gt;&lt;br/&gt;Will - thanks man, those are good comments. What I was trying to convey was that the tentacle head guy strikes one of the ruins, breaking off a big chunk of rock that he then throws at the heroine. I&#039;ll see what I can do to make that clearer.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comments guys!</p>
<p>Lorin &#8211; yeah I have a backstory for this world that I&#8217;ve been reworking and reworking for the past few years. Will knows about it. The story here is just meant as a really manageable bite sized chunk for me to draw/paint. If I can manage to sell the idea or convince someone to publish it as a longer form story, I will go into much more depth. For now it&#8217;s a simple david vs. Goliath situation that takes place in this world.</p>
<p>Will &#8211; thanks man, those are good comments. What I was trying to convey was that the tentacle head guy strikes one of the ruins, breaking off a big chunk of rock that he then throws at the heroine. I&#8217;ll see what I can do to make that clearer.</p>
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	<item>
		<title>By: Lorin</title>
		<link>https://teamgt.com/2006/02/28/174/comment-page-1/#comment-65</link>
		<dc:creator><![CDATA[Lorin]]></dc:creator>
		<pubDate>Fri, 03 Mar 2006 01:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/02/28/174#comment-65</guid>
		<description><![CDATA[So, is all of this simply spur of the moment or do you have an idea to start off with?]]></description>
		<content:encoded><![CDATA[<p>So, is all of this simply spur of the moment or do you have an idea to start off with?</p>
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	<item>
		<title>By: LuisNCT</title>
		<link>https://teamgt.com/2006/02/28/174/comment-page-1/#comment-64</link>
		<dc:creator><![CDATA[LuisNCT]]></dc:creator>
		<pubDate>Thu, 02 Mar 2006 02:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/02/28/174#comment-64</guid>
		<description><![CDATA[WOW Your work is amazing. I came from your portfolio...]]></description>
		<content:encoded><![CDATA[<p>WOW Your work is amazing. I came from your portfolio&#8230;</p>
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		<title>By: Will Terrell</title>
		<link>https://teamgt.com/2006/02/28/174/comment-page-1/#comment-63</link>
		<dc:creator><![CDATA[Will Terrell]]></dc:creator>
		<pubDate>Wed, 01 Mar 2006 17:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/02/28/174#comment-63</guid>
		<description><![CDATA[Those are some killer dreads!&lt;br/&gt;&lt;br/&gt;This is good stuff Francis.  I love the set design; Awesome look.  And cool characters.  Seems like this will be a fun story.&lt;br/&gt;&lt;br/&gt;A few notes: the transition from panel one to panel two is a little weird.  No idea where that rock came from that noodle head is picking up.  Also, not quite sure where she&#039;s standing in relation.  I&#039;d show her way off in the distance in panel two, to at least establish the scene.&lt;br/&gt;&lt;br/&gt;Really enjoying seeing you knock this out.  You might just get good at this drawing thing one of these days.]]></description>
		<content:encoded><![CDATA[<p>Those are some killer dreads!</p>
<p>This is good stuff Francis.  I love the set design; Awesome look.  And cool characters.  Seems like this will be a fun story.</p>
<p>A few notes: the transition from panel one to panel two is a little weird.  No idea where that rock came from that noodle head is picking up.  Also, not quite sure where she&#8217;s standing in relation.  I&#8217;d show her way off in the distance in panel two, to at least establish the scene.</p>
<p>Really enjoying seeing you knock this out.  You might just get good at this drawing thing one of these days.</p>
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