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	<title>Comments on: space opera: Planetary Federation short range patrol</title>
	<atom:link href="https://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol/feed/" rel="self" type="application/rss+xml" />
	<link>https://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol/</link>
	<description>teamgt studios - freelance illustration and conceptual design for the entertainment industry</description>
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		<title>By: francis</title>
		<link>https://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol/comment-page-1/#comment-265</link>
		<dc:creator><![CDATA[francis]]></dc:creator>
		<pubDate>Mon, 23 Oct 2006 06:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol#comment-265</guid>
		<description><![CDATA[adam - dang it! i think you&#039;re right... i may have to go back and address that. thanks for the feedback.&lt;br /&gt;&lt;br /&gt;lorin - thank you; i will look into blender. also, this is prep work for a second self published comic book project. this one is slightly more ambitious than the last one, and hopefully it will be better. &lt;br /&gt;&lt;br /&gt;butterfishmaniac - thanks!&lt;br /&gt;&lt;br /&gt;kelsey - thank you! i want to see the movie too, that would be awesome!&lt;br /&gt;&lt;br /&gt;dan - thanks man, i hope this gets to a screen someday! for now, it&#039;s just going to be a self published comic book thing.]]></description>
		<content:encoded><![CDATA[<p>adam &#8211; dang it! i think you&#8217;re right&#8230; i may have to go back and address that. thanks for the feedback.</p>
<p>lorin &#8211; thank you; i will look into blender. also, this is prep work for a second self published comic book project. this one is slightly more ambitious than the last one, and hopefully it will be better. </p>
<p>butterfishmaniac &#8211; thanks!</p>
<p>kelsey &#8211; thank you! i want to see the movie too, that would be awesome!</p>
<p>dan &#8211; thanks man, i hope this gets to a screen someday! for now, it&#8217;s just going to be a self published comic book thing.</p>
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		<title>By: dankit</title>
		<link>https://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol/comment-page-1/#comment-264</link>
		<dc:creator><![CDATA[dankit]]></dc:creator>
		<pubDate>Mon, 23 Oct 2006 04:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol#comment-264</guid>
		<description><![CDATA[I still can&#039;t get enough of these space opera works. It&#039;s like I &lt;b&gt;need&lt;/b&gt; to see it on TV or the big screen or something. So yeah, I&#039;d also like to know where this project is going.]]></description>
		<content:encoded><![CDATA[<p>I still can&#8217;t get enough of these space opera works. It&#8217;s like I <b>need</b> to see it on TV or the big screen or something. So yeah, I&#8217;d also like to know where this project is going.</p>
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		<title>By: Kelsey</title>
		<link>https://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol/comment-page-1/#comment-263</link>
		<dc:creator><![CDATA[Kelsey]]></dc:creator>
		<pubDate>Mon, 23 Oct 2006 02:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol#comment-263</guid>
		<description><![CDATA[I really like this style a bunch load. &lt;br /&gt;&lt;br /&gt;I want to see this movie!]]></description>
		<content:encoded><![CDATA[<p>I really like this style a bunch load. </p>
<p>I want to see this movie!</p>
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		<title>By: ButterfishManiac</title>
		<link>https://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol/comment-page-1/#comment-262</link>
		<dc:creator><![CDATA[ButterfishManiac]]></dc:creator>
		<pubDate>Sun, 22 Oct 2006 20:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol#comment-262</guid>
		<description><![CDATA[uhm...wow!!]]></description>
		<content:encoded><![CDATA[<p>uhm&#8230;wow!!</p>
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		<title>By: Lorin</title>
		<link>https://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol/comment-page-1/#comment-261</link>
		<dc:creator><![CDATA[Lorin]]></dc:creator>
		<pubDate>Sun, 22 Oct 2006 15:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol#comment-261</guid>
		<description><![CDATA[Too cool!  I&#039;m looking forward to wherever this project is going.  Speaking of, where &lt;b&gt;is&lt;/b&gt; this project going? &lt;br /&gt;&lt;br /&gt;Another fun program to use for fast renderings like these is also Blender.]]></description>
		<content:encoded><![CDATA[<p>Too cool!  I&#8217;m looking forward to wherever this project is going.  Speaking of, where <b>is</b> this project going? </p>
<p>Another fun program to use for fast renderings like these is also Blender.</p>
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		<title>By: AF</title>
		<link>https://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol/comment-page-1/#comment-260</link>
		<dc:creator><![CDATA[AF]]></dc:creator>
		<pubDate>Sun, 22 Oct 2006 08:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/21/space-opera-planetary-federation-short-range-patrol#comment-260</guid>
		<description><![CDATA[I love the de-saturated water color look to this body of work(space opera) very very cool...my only crit is it&#039;s sort of difficult to tell which direction the ships are flying. Although I love the simple shapes and the design philosophy you mentioned in the previous post. I think this is something I need to work harder on, just simple forms that define, rather worrying about my rendering technique.]]></description>
		<content:encoded><![CDATA[<p>I love the de-saturated water color look to this body of work(space opera) very very cool&#8230;my only crit is it&#8217;s sort of difficult to tell which direction the ships are flying. Although I love the simple shapes and the design philosophy you mentioned in the previous post. I think this is something I need to work harder on, just simple forms that define, rather worrying about my rendering technique.</p>
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