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	<title>Comments on: space opera: test</title>
	<atom:link href="https://teamgt.com/2006/10/22/space-opera-test/feed/" rel="self" type="application/rss+xml" />
	<link>https://teamgt.com/2006/10/22/space-opera-test/</link>
	<description>teamgt studios - freelance illustration and conceptual design for the entertainment industry</description>
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		<title>By: Francis Tsai</title>
		<link>https://teamgt.com/2006/10/22/space-opera-test/comment-page-1/#comment-3512</link>
		<dc:creator><![CDATA[Francis Tsai]]></dc:creator>
		<pubDate>Tue, 03 May 2011 16:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/22/space-opera-test#comment-3512</guid>
		<description><![CDATA[hi Paul
I ended up using a lot of it in my Extreme Worlds art book. Thats probably as far as I will take it.]]></description>
		<content:encoded><![CDATA[<p>hi Paul<br />
I ended up using a lot of it in my Extreme Worlds art book. Thats probably as far as I will take it.</p>
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		<title>By: Paul B. Hartzog</title>
		<link>https://teamgt.com/2006/10/22/space-opera-test/comment-page-1/#comment-3507</link>
		<dc:creator><![CDATA[Paul B. Hartzog]]></dc:creator>
		<pubDate>Mon, 02 May 2011 04:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/22/space-opera-test#comment-3507</guid>
		<description><![CDATA[Just found all your space opera stuff.  Looks like a great project.  Whatever happened to it?]]></description>
		<content:encoded><![CDATA[<p>Just found all your space opera stuff.  Looks like a great project.  Whatever happened to it?</p>
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		<title>By: francis</title>
		<link>https://teamgt.com/2006/10/22/space-opera-test/comment-page-1/#comment-270</link>
		<dc:creator><![CDATA[francis]]></dc:creator>
		<pubDate>Tue, 24 Oct 2006 05:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/22/space-opera-test#comment-270</guid>
		<description><![CDATA[hey guys, thanks very much for the comments.&lt;br /&gt;&lt;br /&gt;spence - yeah the background is a simple building i did in sketchup, and since i had a render of it handy i threw it into the background. for this comic my thought was that i would create a few setpieces where i knew there would be many scenes - then i can just reuse it like assets in a video game level. the character stuff is just straight photoshop, with a few grunge layers on top.&lt;br /&gt;&lt;br /&gt;kelsey - thanks man! i dont know that guy&#039;s work, although it does look similar. the first story can be found on earlier posts in this blog - i actually set it up initially to chart the progress of that one. a couple of friends and i self published an ashcan, and my story was one of three. as far as the art goes, it&#039;s just a couple of different &quot;grunge&quot; photos that i overlaid on top of the art. doesn&#039;t take long at all, just a minute or two to put it on top and then tweak opacity, levels, etc. to get the effect you want. a page shouldn&#039;t take more than a day, including color and everything (assuming the story is already worked out!).]]></description>
		<content:encoded><![CDATA[<p>hey guys, thanks very much for the comments.</p>
<p>spence &#8211; yeah the background is a simple building i did in sketchup, and since i had a render of it handy i threw it into the background. for this comic my thought was that i would create a few setpieces where i knew there would be many scenes &#8211; then i can just reuse it like assets in a video game level. the character stuff is just straight photoshop, with a few grunge layers on top.</p>
<p>kelsey &#8211; thanks man! i dont know that guy&#8217;s work, although it does look similar. the first story can be found on earlier posts in this blog &#8211; i actually set it up initially to chart the progress of that one. a couple of friends and i self published an ashcan, and my story was one of three. as far as the art goes, it&#8217;s just a couple of different &#8220;grunge&#8221; photos that i overlaid on top of the art. doesn&#8217;t take long at all, just a minute or two to put it on top and then tweak opacity, levels, etc. to get the effect you want. a page shouldn&#8217;t take more than a day, including color and everything (assuming the story is already worked out!).</p>
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	<item>
		<title>By: Kelsey</title>
		<link>https://teamgt.com/2006/10/22/space-opera-test/comment-page-1/#comment-269</link>
		<dc:creator><![CDATA[Kelsey]]></dc:creator>
		<pubDate>Mon, 23 Oct 2006 16:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/22/space-opera-test#comment-269</guid>
		<description><![CDATA[SWEET!  I love comics.  Well, some of them. HAHA!&lt;br /&gt;&lt;br /&gt;This is shaping up real nice.  I&#039;m sorry that I missed this other story.  Was that for Flight?&lt;br /&gt;&lt;br /&gt;Style wise:  is that just a layer of water color texture layered over the whole peice with a water color filter on top of everything to tie it together?  It looks like it could be very time consuming.  How long do you anticipate a page taking you to turn out?&lt;br /&gt;&lt;br /&gt;Are you familiar with this guys stuff?  I&#039;ve been trying to figure out how he did this style.  Looks like quick photoshop rendering, but with the same great water color look you&#039;re getting.&lt;br /&gt;http://static.flickr.com/84/277390392_514c424cd1_o.jpg&lt;br /&gt;&lt;br /&gt;http://static.flickr.com/121/277390390_7e77392fc8_o.jpg&lt;br /&gt;&lt;br /&gt;I tried to make those links, but I couldn&#039;t figure it out.  Sorry.  :)&lt;br /&gt;&lt;br /&gt;Anyway, great work partner!]]></description>
		<content:encoded><![CDATA[<p>SWEET!  I love comics.  Well, some of them. HAHA!</p>
<p>This is shaping up real nice.  I&#8217;m sorry that I missed this other story.  Was that for Flight?</p>
<p>Style wise:  is that just a layer of water color texture layered over the whole peice with a water color filter on top of everything to tie it together?  It looks like it could be very time consuming.  How long do you anticipate a page taking you to turn out?</p>
<p>Are you familiar with this guys stuff?  I&#8217;ve been trying to figure out how he did this style.  Looks like quick photoshop rendering, but with the same great water color look you&#8217;re getting.<br /><a href="http://static.flickr.com/84/277390392_514c424cd1_o.jpg" rel="nofollow">http://static.flickr.com/84/277390392_514c424cd1_o.jpg</a></p>
<p><a href="http://static.flickr.com/121/277390390_7e77392fc8_o.jpg" rel="nofollow">http://static.flickr.com/121/277390390_7e77392fc8_o.jpg</a></p>
<p>I tried to make those links, but I couldn&#8217;t figure it out.  Sorry.  <img src="https://teamgt.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
<p>Anyway, great work partner!</p>
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	<item>
		<title>By: spencerlindsay</title>
		<link>https://teamgt.com/2006/10/22/space-opera-test/comment-page-1/#comment-268</link>
		<dc:creator><![CDATA[spencerlindsay]]></dc:creator>
		<pubDate>Mon, 23 Oct 2006 15:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/22/space-opera-test#comment-268</guid>
		<description><![CDATA[Hey are those sketchup windows in the BG? Great watercolor feel Francis, is that the ArtBlast thingy you were talking about or Painter,... or you?&lt;br /&gt;&lt;br /&gt;Note on the ships: I think it&#039;s great that you can&#039;t tell which direction they&#039;re pointing.  It lends them a distracting character that would actually be useful in combat.  By the time the bullets come out of the front side, it&#039;s too late.]]></description>
		<content:encoded><![CDATA[<p>Hey are those sketchup windows in the BG? Great watercolor feel Francis, is that the ArtBlast thingy you were talking about or Painter,&#8230; or you?</p>
<p>Note on the ships: I think it&#8217;s great that you can&#8217;t tell which direction they&#8217;re pointing.  It lends them a distracting character that would actually be useful in combat.  By the time the bullets come out of the front side, it&#8217;s too late.</p>
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	<item>
		<title>By: ButterfishManiac</title>
		<link>https://teamgt.com/2006/10/22/space-opera-test/comment-page-1/#comment-267</link>
		<dc:creator><![CDATA[ButterfishManiac]]></dc:creator>
		<pubDate>Mon, 23 Oct 2006 13:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/22/space-opera-test#comment-267</guid>
		<description><![CDATA[Awesome look, It has a very clean future look similar to Dune the new version, which I loved.]]></description>
		<content:encoded><![CDATA[<p>Awesome look, It has a very clean future look similar to Dune the new version, which I loved.</p>
]]></content:encoded>
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	<item>
		<title>By: AF</title>
		<link>https://teamgt.com/2006/10/22/space-opera-test/comment-page-1/#comment-266</link>
		<dc:creator><![CDATA[AF]]></dc:creator>
		<pubDate>Mon, 23 Oct 2006 07:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://teamgt.com/2006/10/22/space-opera-test#comment-266</guid>
		<description><![CDATA[rad]]></description>
		<content:encoded><![CDATA[<p>rad</p>
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